Arrêts de jeu : équipement, blessures, chutes

4 règles

  1. 20Casque perdu ou équipement cassé

    When a player loses their helmet or their tack breaks, the umpire stops the game: at the next neutral moment, or at once if the tack is an immediate danger.

  2. 21Joueur à pied

    A player on foot takes no part in the game: no hitting the ball and no interfering with play.

  3. 22Joueur blessé ou tombé

    When a player is hurt or falls, the umpire stops play, and the team has up to 10 minutes for treatment or to bring on a substitute.

  4. 23Poney blessé, fatigué ou tombé, fer perdu

    How play stops and restarts when a pony is injured, distressed, tired, falls or loses a shoe, with the player always first responsible for the pony.