Rule 13 · USPA 2026 Arena Rules

Dangerous riding and improper play

What riding and conduct is dangerous or improper in the arena, from ride-offs and the walls to delay of game, handling the ball and the use of whips and spurs.

  1. 13

    Riding off is allowed, riding dangerously is not

    On even terms, a player may ride off an opponent or may interpose the player’s mount between an opponent and the ball, but he or she may not ride dangerously. Conduct that may qualify as dangerous riding is listed below. Consistent with the statement in subparagraph (a) below that “[w]hat is a dangerous ride-off is left to the discretion of the Umpire,” the Umpire(s) have the discretion to call a foul for conduct of the kind described in subparagraphs (b), (c), (d), (e), (f), (g), (h), (i) or (j) below but deem it not to be Dangerous Riding, thus not resulting in an automatic yellow card for Dangerous Riding, if it is in their judgment neither deliberate nor unduly dangerous:

  2. 13a

    Dangerous ride-off

    Riding off in a manner dangerous to a player or mount; i.e., with undue force. What is considered a dangerous ride off is left to the discretion of the Umpire. Whenever a mount is knocked off balance, whether it falls or not, a dangerous ride off has occurred, and the mere fact that some of the dangerous factors listed below were absent does not mean that a foul should not be called. The following factors, among others, should be taken into consideration:

  3. 13a(1)

    Relative speeds of the two mounts. It is very dangerous to ride off an opponent if you are not moving at approximately the same speed whether it be fast or slow.

  4. 13a(2)

    Relative sizes of the two mounts.

  5. 13a(3)

    Relative positions of the two mounts. It is dangerous if either mount is more than a foot or two ahead of or behind the other.

  6. 13a(4)

    The angle at which the mounts converge. At high speeds, angles which might be safe at slower speeds become extremely dangerous.

  7. 13a(5)

    States of fatigue of the mounts involved.

  8. 13a(6)

    Lack of readiness of an opponent for the ride off (blind-siding).

  9. 13b

    Zigzagging

    Zigzagging in front of another player riding at a gallop.

    Zig-zag in the arenaFOUL
    • Line of the ball
    • Right of way (width not set by this rulebook — drawn schematically)
    • Ball
    • Foul
    What happens
    1. Blue 1 hits the ball.
    2. White 2 zig-zags in front of Blue 1.
    3. Whistle.

    USPA Arena · USA · Arena Rules 2026

    Foul

    Foul on White 2. The arena rules list zig-zagging in front of another player riding at a gallop as dangerous riding, and White 2 weaves across Blue 1's path several times just in front of him. The umpires may still call the foul without ruling it dangerous riding, and so without its automatic yellow card, if they judge it neither deliberate nor unduly dangerous.

    Rule 13 · 13b — United States Polo Association

  10. 13c

    Crossing a horse's legs

    Pulling or sliding across or over a mount’s fore or hind legs in such a manner as to risk tripping either mount.

  11. 13d

    Riding an opponent into another's right of way

    Riding an opponent across or into the Right of Way of another player at an unsafe distance.

  12. 13e

    Lack of consideration for safety

    Exhibiting a lack of consideration for the safety of one’s self, one’s mount, or for another player or mount.

  13. 13f

    Two on one

    Two players of the same team riding off an opponent at the same time whether or not on the Right of Way. However, it is not necessarily a foul for a player to hook or strike an opponent’s mallet while the opponent is being ridden off by a teammate of the player hooking or striking.

  14. 13g

    Intimidation

    Riding at an opponent in such a manner as to intimidate and cause the opponent to pull out or miss the stroke although no entry or cross of the Right of Way actually occurs.

  15. 13h

    Riding into the stroke

    Deliberately riding one’s mount into the stroke of another player. For the purpose of this Rule, a “dribble”, in which the mallet head is not raised above the mount’s hock or knee, is not considered a “stroke”.

  16. 13i

    Horse's head into a player

    Running the head of a horse into an opposing player.

  17. 13j

    Into the walls

    Riding an opponent’s mount dangerously into the side or end walls.

  18. 13k

    Delay of game

    Delay of Game: A player in possession of the ball, marked approximately 2 horse lengths or less by an opposing player, must keep moving. Should the player in possession of the ball either stop or reduce his speed to a walk or walking speed, the player (and or any member of the player’s team) will have 5 seconds to either hit away or run with the ball. An infraction of this rule will result in a penalty against the team in possession of the ball. If the infraction occurs between the center line and goal being defended by the team in possession of the ball, a Penalty 5.b should be awarded to the other team.

  19. 13l

    Dismounted player

    A player shall not strike the ball or interfere in the game when dismounted.

  20. 13m

    Hands, head, arm and elbow

    A player shall not seize with the hand, strike or push with the head, hand, arm or elbow, an opponent, but a player may push with the shoulder, provided the elbow is kept close to the side.

  21. 13n

    Handling or kicking the ball

    A player may not hold the ball in the hand, arm or lap; nor kick or hit at the ball with any part of the person in such a way as to direct its course. The ball, however, may be blocked with any part of the person or mount.

  22. 13o

    Dismounting on purpose

    A player may not intentionally dismount while the ball is in play; but may request the Umpire(s) permission to do so at any time play is stopped under Rule 16.

  23. 13p

    Whips and spurs

    Artificial aids (i.e., riding crops and spurs) may not be used unnecessarily or excessively. A player may not:

  24. 13p(1)

    Use artificial aids with any force when the ball is out of play or dead.

  25. 13p(2)

    Use artificial aids unnecessarily or in excess at any time.

  26. 13p(3)

    Intentionally strike another player or another player’s mount with his or her riding crop.

  27. 13q

    Mallet on a horse

    No player may intentionally strike a mount with any part of the mallet.

  28. 13b(9) interpretation

    A “stroke is defined as the mallet head in motion toward the ball. A “dribble”, where the mallet head is kept below the level of the mount’s hock or knee, is not considered a “stroke”. The wind-up is not part of the “stroke”.

  29. 13 examples

    Red #3, closely followed by Blue #2, turns the ball to the right. Blue checks, turns inside Red, and as Red dribbles around the turn, Blue executes a firm, but fair, shoulder-to-shoulder ride-off and comes up with the ball. No foul. Blue #3, with the ball in front, leans forward and dribbles the ball down the arena. Red #2 reaches under his mount’s neck to hook and puts the mount’s head in Blue’s lap. Foul Red for a dangerous ride-off, but not for riding into the dribble. Blue #2 carries the ball. Red #3 rides from Blue’s right, at an angle, and reaches under his mount’s neck to successfully hook Blue’s stick. As Red completes the hook, his horse travels over the ball, makes solid, shoulder-to-shoulder contact with Blue’s horse, rides Blue off, and permits Red to execute an offside tail shot. No foul. The hook was fair; and, once hooked, Blue was no longer swinging at the ball when Red’s horse crossed the line of the ball and executed the legal ride-off. As Blue #4, with the Right of Way, begins his backswing for a forward shot, Red #1 bumps him on the mallet side. No foul - the mallet head was not in motion toward the ball.

  30. 13k interpretation

    The purpose of this rule is to keep the play moving. If the player stops or checks because an opponent has infringed or entered the right of way, a foul should be called against the opponent.

  31. 13p(1) interpretation

    For purposes of enforcing the excessive artificial aids rule, the Umpires shall consider the force applied when using the riding crop even once to be as significant as the number of times the riding crop is used. A single use of the riding crop that makes a noise loud enough for a spectator to hear it may be penalized, even if there are no spectators present. The Umpires shall also consider whether the artificial aid is used in order to assist the player in reaching a play or making a play, which is allowable if not excessive, or the artificial aid is used away from the play, in frustration, or on a horse that is laboring, which are excessive by definition and thus not allowable uses. Umpires may penalize violations of the excessive artificial aids rule by awarding a Penalty 5.a or 5.b at a minimum, and they may also issue the offending player one or more yellow cards. The excessive artificial aids rule applies before, during and after a game to players and members of a team organization who are located anywhere within the arena or in close proximity to the arena.