Penalties and discipline
15 rules
- 36Foul, no foul and advantage
When the umpires blow for a foul, what happens if they then decide there was none, and when they may hold the whistle to let the fouled team play on.
- 37Positioning the ball and calling play
How long the hitter has to set the ball up for a penalty, and that nobody may make contact until the umpire calls play.
- 38Penalty 1: goal awarded
A dangerous or deliberate foul near goal that stops a goal gives the fouled team a goal without a hit.
- 39Penalty 2: spot or 30-yard hit
For a foul inside the 30-yard line, the fouled team gets an undefended free hit at goal, from the spot or from 30 yards.
- 40Penalty 3: 40-yard hit
A free hit at goal from 40 yards, with the defenders starting behind their back line.
- 41Penalty 4: 60-yard hit
A free hit at goal from the middle of the 60-yard line, with the defenders kept 40 yards away towards their goal.
- 42Penalty 5a: spot hit
A free hit from where the ball was when the foul happened, with the defenders 30 yards back.
- 43Penalty 5b: centre hit
A free hit from the centre of the field, with the defenders 30 yards back.
- 44Penalty 6: corner 60
A free hit at goal from the 60-yard line level with where the ball went over the back line, no further than 40 yards from the centre.
- 45Penalty 7a: infringement, penalty retaken
If the defending team breaks the penalty procedure the hit is taken again, or a goal is given; if both teams do, it is simply retaken.
- 46Penalty 7b: infringement by the team fouled
If the team taking a penalty breaks the procedure, the other team gets a Penalty 5a instead.
- 47Penalty 8: throw-in
The umpire restarts play by throwing the ball in towards the nearest boards.
- 48Penalty 9a: pony sent off for equipment
A pony with an equipment fault leaves the field until it is fixed, and the game goes on at once.
- 49Penalty 9b: player sent off for equipment
A player with an equipment fault leaves the field until it is fixed, and the game goes on at once.
- 50Awarding of flags
When umpires show yellow and red flags, what a sin bin and a sending-off mean, and how flags add up across matches.