Penalties and discipline

15 rules

  1. 36Foul, no foul and advantage

    When the umpires blow for a foul, what happens if they then decide there was none, and when they may hold the whistle to let the fouled team play on.

  2. 37Positioning the ball and calling play

    How long the hitter has to set the ball up for a penalty, and that nobody may make contact until the umpire calls play.

  3. 38Penalty 1: goal awarded

    A dangerous or deliberate foul near goal that stops a goal gives the fouled team a goal without a hit.

  4. 39Penalty 2: spot or 30-yard hit

    For a foul inside the 30-yard line, the fouled team gets an undefended free hit at goal, from the spot or from 30 yards.

  5. 40Penalty 3: 40-yard hit

    A free hit at goal from 40 yards, with the defenders starting behind their back line.

  6. 41Penalty 4: 60-yard hit

    A free hit at goal from the middle of the 60-yard line, with the defenders kept 40 yards away towards their goal.

  7. 42Penalty 5a: spot hit

    A free hit from where the ball was when the foul happened, with the defenders 30 yards back.

  8. 43Penalty 5b: centre hit

    A free hit from the centre of the field, with the defenders 30 yards back.

  9. 44Penalty 6: corner 60

    A free hit at goal from the 60-yard line level with where the ball went over the back line, no further than 40 yards from the centre.

  10. 45Penalty 7a: infringement, penalty retaken

    If the defending team breaks the penalty procedure the hit is taken again, or a goal is given; if both teams do, it is simply retaken.

  11. 46Penalty 7b: infringement by the team fouled

    If the team taking a penalty breaks the procedure, the other team gets a Penalty 5a instead.

  12. 47Penalty 8: throw-in

    The umpire restarts play by throwing the ball in towards the nearest boards.

  13. 48Penalty 9a: pony sent off for equipment

    A pony with an equipment fault leaves the field until it is fixed, and the game goes on at once.

  14. 49Penalty 9b: player sent off for equipment

    A player with an equipment fault leaves the field until it is fixed, and the game goes on at once.

  15. 50Awarding of flags

    When umpires show yellow and red flags, what a sin bin and a sending-off mean, and how flags add up across matches.